2014年英语四级考试每日一练(9月22日)
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1. 根据下列材料,请回答56-61题:
questions 56 to 60 are based on the following passage.
What makes a group intelligent? You might think a group's IQ would t esimply the aveiage intelligence of the group's members, or perhaps the intelligence of the team's smartest participant, But researchers who study groups have found that this isn't so.
Rather, a group's intelligence emerges the interactions that go on Within the group. A teams intelligence can be measured, and like an individual's IQ scere, it can accurately predict the team's performance on a Wide variety of tasks. And just as an individual's intelligence is expandable, a group's intelligence can alsobe increased. Here are five suggestions on how to guide the developttment of smart teams:
Chose team members carefully, The smartest groups are composed of people who are good at reading one another's social cues, according to a study led by Carnegie Mellon University professor Anita Williams Woolley and published in the journal Science.
Talk about the “how”. Many members of teams don't like to spend time talking about “process”, preferring to get right down to work--but Woolley notes that groups who take the time to discuss how they Will Work together aice ultimately more efficient and effective.
share the floor: In the most intelligent teams, found Woolley, members take turns speaking Participants who dominate the discussion or who hang back and don't say much bring down, the
What do we learn about a group's IQ?
A.It equals the total intelligence of the group members.
B.It determines the interactions among the group members.
C.It can help measure an individual's IQ score in the group.
D.It can help predict the group's performance on various tasks.
2. 根据下列材料,请回答61-56题:
Questions 61 to 65 are based on the following passage.
When it comes to video games and apps, what's a parent to do? On the one hand, we're told about the harm of letting kids play with computer games and gadgets (小器具). On the other, we're attracted by games and apps marketedtd us as "educational".
It's a tricky line to follow. Kids' apps range from "baking" cupcakes to crushing war demons (恶魔)Most of them have some educational aspect--at the very least kids learn what ingredients are used in cupcake baking, and the physics of launching Angry Birds at just the right angle to kill the piggies. That's learning, isn't it?
There lie the vague boundaries. Not all games are educational, and not all are shallow forms of entertainment. In fact, most have some elements of both. The trick is to figure out what we want kids to learn and to experience. To collect them all into one category is to miss out on a huge treasure trove (宝库)of learning opportunities. Real learnh apps have a set of criteria that qualifies them as educational, sorather than writing them all off as a waste of time, parents can figure out what their kids are exposed to."We don't ever want to separate engagement from the purposes of learning," said Daniel Edelson, Executive Director and Vice President of Educa on and Children's Programs at the National Geographic Society at a cyber-learning conference last week. "When you're engaged with activities that have learning goals, you can connect the dots between engagement and learning. If you use engagement in its broadest possible sense when people are paying attention because of bright lights and activity, then you don't find that connection. "
So should parents feel guilty allowing their kids to play games on mobile devices?
"No," says Dr. Michael Levine of the Joan Ganz Cooney Center, which recently released a study called Learning : Is There an App For That. "Kids see their parents using mobile phones all the time. It's only natural for them to want to use them too. And from the data in our study it looks like, many parents are letting their children use them responsibly--with restrictions and in moderation. "
What can be inferred from the first paragraph?
A.Parents feel confused when choosing video games and apps for children.
B.Parents should prevent children from playing video games and apps.
C.Parents are told about the harm of different computer games and gadgets.
D.Parents are suggested to expose children to educational gantes and apps.
3. Questions 56-36 are based on the following passage.
Large companies need a way to reach the savings of the public at large. The same problem, on asmaller scale, faces practically every company, trying to develop new products and create new jobs.There can be little prospect of raising the sort of sums needed from friends and people we know, andwhile banks may agree to provide short-term finance, they are generally unwilling to provide money on a permanent basis for long-term projects. So companies turn to the public, inviting people to lend themmoney, or take a share in the business in exchange for a share in future profits. This they do by issuingstocks and shares in the business through the Stock Exchange. By doing so, they can put into circulationthe savings of individual and institutions, both at home and overseas.
When the saver needs his money back, he does not have to go to the company with whom he originally placed it. Instead, he sells his shares through a stockbroker to some other saver who is seekingto invest his money.
Many of the services needed both by industry and by each of us are provided by the Governmentor by local authorities. Without hospitals, roads, electricity, telephones, railways, this country could notfunction. All these require continuous spending on new equipment and new development if they are to serve us properly, requiring more money than is raised through taxes alone. The Government, localauthorities, and nationalized industries therefore frequently need to borrow money to finance major capital spending, and they too, come to the Stock Exchange.
There is hardly a man or woman in this country whose job or whose standard of living does not depend on the ability of his or her employers to raise money to finance new development. In one wayor another, this new money must come from the savings of the country. The Stocky Exchange exists top rovide a channel through which these savings can reach those who need finance.
Almost all companies trying to develop new products and creating new jobs have to
A.persuade the banks to provide long-term finance
B.rely on their own financial resources
C.borrow large sums of money from friends and relatives
D.depend on the population as a whole for finance
翻译题
4. It’strue that we are not always going to succeed in our ventures,__________(即使我们投入时间和金钱).
5. Questions{TSE} are based on the following passage.
One in five US workers regularly attends after-work drinks with co-workers, where the most common 36_________range from bad-mouthing (说……的坏话. another worker to kissing a colleague and drinking too much,according to a study 37 on Tuesday.
Most workers attend so-called happy hours to 38_________ with colleagues, although 15 percent go to hear thelatest office gossip and 13 percent go because they feel obligated, said the survey conducted for CareerBuilder. com,an online job site.
As to what happens when the after-work drinks flow,16 percent reported bad-mouthing a colleague,10percent shared a secret about a colleague,8 percent kissed a colleague and 8 percent said they drank too much andacted 39_________ .5 percent said they had shared a secret about the company, and 4 percent 40________ to singing karaoke.While 21 percent of those who attend say happy hours are good for 41_________,85 percent said attending had nothelped them get 42_________ to someone higher up or get a better position.
An equal number of men and women said they attend happy hours with co-workers, with younger workers aged 25 to 34 most likely and workers over 55 least 43_________to attend.
Overall,21 percent of workers attend happy hours with co-workers and, of those,44_________a quarter go at least once a month.
The survey was 45 _________online by Harris Interactive on behalf of CareerBuilder. com among 6,987 full-time employees.
A. bond
B.acknowledged
C. nearly
D. specially
E. anywhere
F. mishaps
G. obligated
H. likely
I. conducted
J. idly
K. unprofessionally
L. networking
M. released
N. confessed
O. researched
第(36)题__________。
writing
6. Directions:For this part,you are allowed 30 minutes to write an essay entitled The Harm of PC Games.You should write at least 120 words but no more than 180 words according to the out line given gelow in Chinese.Write your essay on Amwer Sheet 1.
1.很多学生迷恋电脑游戏;
2.电脑游戏的危害;
3.你的观点。
7.
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
8. On College Students’ Face-lifting
1.有些大学生为求职花巨资整容
2.有人赞成,有人反对
3.你的观点
9. Poor physical condition of university students
1.大学生身体素质越来越差,每年军训中都有不少学生因体力不支晕倒
2.分析下原因
3.谈谈对策
10.
1. 根据下列材料,请回答56-61题:
questions 56 to 60 are based on the following passage.
What makes a group intelligent? You might think a group's IQ would t esimply the aveiage intelligence of the group's members, or perhaps the intelligence of the team's smartest participant, But researchers who study groups have found that this isn't so.
Rather, a group's intelligence emerges the interactions that go on Within the group. A teams intelligence can be measured, and like an individual's IQ scere, it can accurately predict the team's performance on a Wide variety of tasks. And just as an individual's intelligence is expandable, a group's intelligence can alsobe increased. Here are five suggestions on how to guide the developttment of smart teams:
Chose team members carefully, The smartest groups are composed of people who are good at reading one another's social cues, according to a study led by Carnegie Mellon University professor Anita Williams Woolley and published in the journal Science.
Talk about the “how”. Many members of teams don't like to spend time talking about “process”, preferring to get right down to work--but Woolley notes that groups who take the time to discuss how they Will Work together aice ultimately more efficient and effective.
share the floor: In the most intelligent teams, found Woolley, members take turns speaking Participants who dominate the discussion or who hang back and don't say much bring down, the
What do we learn about a group's IQ?
A.It equals the total intelligence of the group members.
B.It determines the interactions among the group members.
C.It can help measure an individual's IQ score in the group.
D.It can help predict the group's performance on various tasks.
2. 根据下列材料,请回答61-56题:
Questions 61 to 65 are based on the following passage.
When it comes to video games and apps, what's a parent to do? On the one hand, we're told about the harm of letting kids play with computer games and gadgets (小器具). On the other, we're attracted by games and apps marketedtd us as "educational".
It's a tricky line to follow. Kids' apps range from "baking" cupcakes to crushing war demons (恶魔)Most of them have some educational aspect--at the very least kids learn what ingredients are used in cupcake baking, and the physics of launching Angry Birds at just the right angle to kill the piggies. That's learning, isn't it?
There lie the vague boundaries. Not all games are educational, and not all are shallow forms of entertainment. In fact, most have some elements of both. The trick is to figure out what we want kids to learn and to experience. To collect them all into one category is to miss out on a huge treasure trove (宝库)of learning opportunities. Real learnh apps have a set of criteria that qualifies them as educational, sorather than writing them all off as a waste of time, parents can figure out what their kids are exposed to."We don't ever want to separate engagement from the purposes of learning," said Daniel Edelson, Executive Director and Vice President of Educa on and Children's Programs at the National Geographic Society at a cyber-learning conference last week. "When you're engaged with activities that have learning goals, you can connect the dots between engagement and learning. If you use engagement in its broadest possible sense when people are paying attention because of bright lights and activity, then you don't find that connection. "
So should parents feel guilty allowing their kids to play games on mobile devices?
"No," says Dr. Michael Levine of the Joan Ganz Cooney Center, which recently released a study called Learning : Is There an App For That. "Kids see their parents using mobile phones all the time. It's only natural for them to want to use them too. And from the data in our study it looks like, many parents are letting their children use them responsibly--with restrictions and in moderation. "
What can be inferred from the first paragraph?
A.Parents feel confused when choosing video games and apps for children.
B.Parents should prevent children from playing video games and apps.
C.Parents are told about the harm of different computer games and gadgets.
D.Parents are suggested to expose children to educational gantes and apps.
3. Questions 56-36 are based on the following passage.
Large companies need a way to reach the savings of the public at large. The same problem, on asmaller scale, faces practically every company, trying to develop new products and create new jobs.There can be little prospect of raising the sort of sums needed from friends and people we know, andwhile banks may agree to provide short-term finance, they are generally unwilling to provide money on a permanent basis for long-term projects. So companies turn to the public, inviting people to lend themmoney, or take a share in the business in exchange for a share in future profits. This they do by issuingstocks and shares in the business through the Stock Exchange. By doing so, they can put into circulationthe savings of individual and institutions, both at home and overseas.
When the saver needs his money back, he does not have to go to the company with whom he originally placed it. Instead, he sells his shares through a stockbroker to some other saver who is seekingto invest his money.
Many of the services needed both by industry and by each of us are provided by the Governmentor by local authorities. Without hospitals, roads, electricity, telephones, railways, this country could notfunction. All these require continuous spending on new equipment and new development if they are to serve us properly, requiring more money than is raised through taxes alone. The Government, localauthorities, and nationalized industries therefore frequently need to borrow money to finance major capital spending, and they too, come to the Stock Exchange.
There is hardly a man or woman in this country whose job or whose standard of living does not depend on the ability of his or her employers to raise money to finance new development. In one wayor another, this new money must come from the savings of the country. The Stocky Exchange exists top rovide a channel through which these savings can reach those who need finance.
Almost all companies trying to develop new products and creating new jobs have to
A.persuade the banks to provide long-term finance
B.rely on their own financial resources
C.borrow large sums of money from friends and relatives
D.depend on the population as a whole for finance
翻译题
4. It’strue that we are not always going to succeed in our ventures,__________(即使我们投入时间和金钱).
5. Questions{TSE} are based on the following passage.
One in five US workers regularly attends after-work drinks with co-workers, where the most common 36_________range from bad-mouthing (说……的坏话. another worker to kissing a colleague and drinking too much,according to a study 37 on Tuesday.
Most workers attend so-called happy hours to 38_________ with colleagues, although 15 percent go to hear thelatest office gossip and 13 percent go because they feel obligated, said the survey conducted for CareerBuilder. com,an online job site.
As to what happens when the after-work drinks flow,16 percent reported bad-mouthing a colleague,10percent shared a secret about a colleague,8 percent kissed a colleague and 8 percent said they drank too much andacted 39_________ .5 percent said they had shared a secret about the company, and 4 percent 40________ to singing karaoke.While 21 percent of those who attend say happy hours are good for 41_________,85 percent said attending had nothelped them get 42_________ to someone higher up or get a better position.
An equal number of men and women said they attend happy hours with co-workers, with younger workers aged 25 to 34 most likely and workers over 55 least 43_________to attend.
Overall,21 percent of workers attend happy hours with co-workers and, of those,44_________a quarter go at least once a month.
The survey was 45 _________online by Harris Interactive on behalf of CareerBuilder. com among 6,987 full-time employees.
A. bond
B.acknowledged
C. nearly
D. specially
E. anywhere
F. mishaps
G. obligated
H. likely
I. conducted
J. idly
K. unprofessionally
L. networking
M. released
N. confessed
O. researched
第(36)题__________。
writing
6. Directions:For this part,you are allowed 30 minutes to write an essay entitled The Harm of PC Games.You should write at least 120 words but no more than 180 words according to the out line given gelow in Chinese.Write your essay on Amwer Sheet 1.
1.很多学生迷恋电脑游戏;
2.电脑游戏的危害;
3.你的观点。
7.
_______________________________________________________________________
_______________________________________________________________________
_______________________________________________________________________
8. On College Students’ Face-lifting
1.有些大学生为求职花巨资整容
2.有人赞成,有人反对
3.你的观点
9. Poor physical condition of university students
1.大学生身体素质越来越差,每年军训中都有不少学生因体力不支晕倒
2.分析下原因
3.谈谈对策
10.
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